Try it, have a friend control the right analog stick of a game that supports controlling your view with that, then have him try to mimic your head movements while you drive as if you had head tracking… you will quickly find it’s almost totally useless and very unintuitive. The effect is almost like an optical illusion and makes you feel like something is totally wrong. Really what it simulates is the feeling that your car is somehow inversly linked to your head, when you look left, it feels like your whole car swings right under you but not your seat or steering wheel… this is becuas eyou turn your head left, the way the view on screen reacts is the same as if the car (and the whole game world in fact) just rotated to the right because your brain and your eyes are both using your body as a point of referrence, however what should be happening according to that point of reference, isn’t what’s your eyes see happening. You want to think it simulates turning your head while driving to get a view out past your A Pillars. I mean just look at the video of Grid being played, that’s exactly how head tracking ends up being used… when you are sitting still as a cool gimic to look around, but then when you race you almost never actually use it. It’s quite confusing to the brain and not at all intuitive.įor a quick check of the side mirrors I suppose it’s not too bad (although in game side mirrors have always been borderline useles if you ask me considering the rate at which things go and the fact you have to dissorient your main view for a split second to see them), for actually looking at the apex of a turn where dynamic turning of the head is necessary it’s just not right. Head tracking amplifies this issues as now you look to the side, but then must turn your eyeballs back towards the screen to see the view that should be directly in front of your face. With no momentum to actually feel what direction the car is still going, the change of view is just unnatural and distracting. I am sure we have all used the right analog stick in some games to change the view, and we have all found it’s pretty useless becuase it’s almost impossible to relate the change of view in the game to the change of direction you have to have with the controller. It feels nothing like doing it in real life. The problem is that while you are doing it, it’s completely unnatural to look back at the screen while turning your head. To everyone who thinks they are so smart because they know you can look to the side and keep your eyes pointed at the screen, that’s not the problem with this technology. I have tried it and it’s about what you would expect, a little less accurate and relies on good lighting and a good webcam for decent results.
#Ps3 eye games software#
There is free head tracking software for the PC that does the same without IR lights, it just uses a webcam. It’s the same thing happening with or without IR lights, it just is finding something to recognize about your head to figure out which direction it’s aiming. If your eyes get wider apart, you moved closer to the camera, if your nose gets closer to your left ear or your left ear dissapears, you turned your head to the left. The system just identifies thigns like your eyes, nose, ears and mouth, then looks how they relate to each other. But with good face recognition software much the same can be accomplished without the IR lights. The point of the IR system is that it’s more accurate than picking your facial features out of a bunch of pixels.
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#Ps3 eye games ps3#
What will happen in GT5 will neither offer an illusion of looking through your TV into a car interior, nore will it be as intuitive.Īctually Gazuk50 I think the PS3 will do the same thing that the IR tracker does, just possibly not as accurately. The illusion that you are actually looking through the TV into a car cockpit is not what will happen in GT5.Īs for the tech doing it, it’s the same head tracking though, it’s just used in different ways.īTW I can’t find the old software I used to have that did head tracking, but I believe this software (haen’t tried this one yet as I don’t have a webcam at work) will do about the sameĪnd I reiterate for those who try it, while this is probably what people THINK will happen in GT5, it isn’t. In GT5 it will not be 1:1, your head will function more as a controller panning a camera. In the 3d cityscape, it’s a 1:1 map of what your head is doing so that the view mimicks your real POV. They are different uses of the same head tracking tech.
![ps3 eye games ps3 eye games](https://i.ebayimg.com/images/g/aoIAAOSwbZpe5jOF/s-l300.jpg)
Gazuk, I don’t know if I am understanding you right, but I think you mean the pseudo 3D that is like the Wii demo but with buildings won’t be exactly the same as the GT5 useage? If so I think you are correct.